showing 8 games

namepublisher(developer)year arrow_downwarddescription
Primal  SCE Europe;SCE America (SCE Studio Cambridge)2003Meet the heroine for the next millennium. Jen Tate is a modern-day girl who faces insurmountable challenges both within herself and the world around her. She's on a journey of self-discovery and self-recovery. A journey that will change the balance of her soul and the balance of world order. Along the way, she has a faithful guardian named Scree, a stone gargoyle - who will help her understand the ways of a foreign world trapped in Oblivion.***
[12]***The game has great production values, one of the best looking titles for the PS2. It was made to make the best use of the console's capabilities but also has great story and soundtrack, orchestral for the cutscenes and industrial rock for the combat. A very interesting mix. Aside from some glitches, there's nothing wrong with this game. Save your progress often so if you encounter a glitch you don't have to backtrack a lot.
[Erameris]***
[32]***[b]Worlds:[/b]
* Solum, home of the Ferai. A somewhat Greek-like looking locale. Winter / Earth.
* Aquis, home of the Undine. A lagoon with large turbines and iris doors. Summer/Spring / Water.
* Aetha, home of the Wraith. A "mountainous" medieval setting. Autumn / Air.
* Volca, home of the Djinn. [...] Summer? / Fire***[b]auto-regen[/b] - only in human form, the others need to drain life energy from other source (though usually this is handled by Scree who then channels it to Jen).

--- notes
Scree can climb stonework walls, should perhaps be categorized as ladders (shrubbery-type) due to their rarity.***GTIN: [code]711719413929[/code]

Product ID: [code]SCES-51135[/code]***The game is nice, but difficult to appreciate with the all too loud (and horrible) music going on in the "background". There's no volume adjustment or turning it off. I can't remember much else about the game anymore, but it had a nice fluffy feel to it in the gothic dark fantasy sense.

Update: Either there's more than one version out there or I couldn't figure out the options menu originally as I've since found music volume control (also I sold my original copy and later acquired another) . The volumes are still all over the place regardless of the control, though.
labelimagesubject
Ghosthunter  Namco;SCEE (SCEE Studio Cambridge)2003
[32]***GTIN: [code]711719649311[/code]

Product ID: [code]SCES-51463[/code]***History is alive with tales of ghosts, specters and phantoms whose anguished cries rarely escape to the mortal plane. And rarely are the living able to commune with the dead. A late-night disturbance call leads Lazarus Jones of the Detroit Police Department to an abandoned school, the site of a gruesome multiple murder some 10 years past. What should have been a routine visit becomes a disaster of supernatural proportions when hordes of malevolent, demonic spirits and tortured souls imprisoned for eons and lusting for vengeance are accidentally unleashed. Man-made weapons will barely keep the demons at bay; only through mastery of the paranormal will Jones be able to hunt down and capture the howling fiends before they destroy the world of the living.

[b]Features:[/b]

* Nightmarish, suspenseful storyline and cinematic visuals unite with intense 1st and 3rd-person shooter combat for an action-horror experience of the highest caliber.
* Chilling haunted and hunting gameplay-stalk, battle and capture the vengeful spirits of the undead.
* Roam freely across a vast and sinister phantasmagorical landscape. Explore macabre locales like a clandestine research lab, a sunken ship and a demon-infested swamp.
* Arm yourself with a vast array of both earthly and paranormal weapons and items, from pistols and combat shotguns to ghost lassos, spirit capture grenades and spectral goggles.
* Feed off the power of your captured phantomsÑ-acquire supernatural abilities and summon helpful spirits to assist you in your quest.
* Innovative, player-guided puzzles and tense stealth sequences extend gameplay.
labelimagesubject
Star Ocean: Till the End of Time Director's Cut  Square Enix;Ubisoft (tri-Ace)2004[spoiler=Code in hideout;Hide]256[/spoiler]
[spoiler=Saving Farleen and Tylene;Hide]Kirsla, south-east exit[/spoiler]
[spoiler=Cuprite key;Hide]Bottom floor, north-east corner[/spoiler]
[spoiler=Mosel dunes;Hide]Exit is found in north-east; look for discreet ruins near an oasis cut by stones, near a rock "wall".[/spoiler]
[spoiler=Urssa/Marquis;Hide]Found in Mountains of Barr, north-west part of the same region you enter the copper mine.[/spoiler]
[spoiler=Dragon reliefs;Hide]These require dragon windpipe flute, obtained from much farther into the mountains from a graveyard. You can play about four tunes with the flute depending on the length of time the key is pressed (and supposedly hardness), match the tune with the description of the relief. The other tunes are needed later

Happy / yellow - short, chipper tune; short, light tap
Playful / green - mellow/sad tune; long, light tap
Sad / blue - mellow tune; short, hard tap
Angry / red - long-ish, fast paced tune; long, hard tap

You can practice the presses away from the reliefs to avoid the spawning of the dragons when you get the tune wrong. IMO the playful and sad tunes are the wrong way around.

Doors with changing relief needs all tunes played on matching emotion relief. They need to be played in order starting from the one after blank. Failure seems to reset the sequence.[/spoiler]
Aqueduct entrance is at the south-west corner of Airyglyph. In case you've forgotten.***[b]healing/energy stations[/b] - blue symbols on the ground which are free, and inns which cost little to use.
[b]grinding[/b] - although you can avoid most battles in the open, you'll have serious issues later on. Such as 24-25 level character being unable to defeat the sub-boss on the way to Marquis. Regular enemies on Barr mountains being too tough at similar level, level 30 being insufficient for the first regular enemies on the second disc (they're effectively harder than the Marquis boss battle you recently beat).

-- creatures seen only briefly (not worh tagging)
skeletons, giant chameleon-like creatures, giant porcupines, giant spiders, bats, some dog-like creatures, flying giant fish, giant horned tortoises, witches, treants, lone fairy, plant-like tentacle creatures, frog-like humanoids, lizardmen, mycoids, caninoids, inorganics (rock/soil and crystalline), and some others. generally speaking, it's a mishmash of seemingly random "monsters" working together against you.***[b]REACH FOR THE STARS[/b]

[b]Fayt Leingod's[/b] idyllic family holiday is brutally cut short when a mysterious military force attacks planet [b]Hyda IV[/b]. Separated from his loved ones, Fayt sets out on an emotional quest to be reunited with them.

[b]A sci-fi universe[/b]
Stunning graphics and cut-scenes

[b]10 playable characters[/b]
Upgrade system and customizable weapons

[b]Real-time dynamic battle system[/b]
Challenging mix of action, tactics and breathtaking spells

[b]An open-ended plot with multiple endings[/b]
Many side-quests and a gripping storyline

Director's cut additional features:
* New characters, enemies, areas and much more
* Exclusive 2 player versus fighting mode
[Box blurb]***EAN-13: [code]3307210171146[/code] (PAL; Director's Cut only mentioned in the back cover; SLES-82028; 2 DVDs)
labelimagesubject
Killzone Sony Computer Entertainment (Guerilla Games)2004In an era of planetary colonization, a ruthless separatist faction has launched a surprise attack on the ISA. Arm yourself against the Helghast, and become immersed in a powerful storyline wrapped around an all out action, first person shooter experience. With intense firefights and breathtaking graphics, Killzone delivers the grit and reality of a massive post-modern war.

Features:
* Online gameplay via the Network Adaptor.
* Voice-chat capabilities via the USB Headset.
* Killzone is based on classic military altercations found in the history of warfare; players will battle through trenches, endure city sieges, sweat through jungles and battle guerilla combatants.
[R2D2-A]
labelimagesubject
Destroy All Humans! One Giant Step On Mankind  THQ (Pandemic Studios)2005Crypto-136 crashlands on Earth after a spacerocket hitting his saucer squarely to the bottom. Crypto-137 and Pox come to investigate what happened, and the events escalate into an all out war between Furons and the U.S. (their military and the Majestic secret service). Crypto-137 later finds the remains of Crypto-136 and decides to take revenge on all of humanity, though mostly Majestic.

It should be noted that the Furons see Humans as evil, backwater planet dwellers of primitive intellect, originally seen only suitable for breeding specific kind of DNA material (which Crypto-137 harvests when he can from all the shooting).

Since the Crypto is a clone series, Crypto-137 considers itself to be the same person as Crypto-136 and any before them. Canonically Crypto-137 survives DAH1, though the number is incremented each time the player dies.***[b]Weapons:[/b]
* Zap-O-Matic
* Anal Probe
* Disintegrator Ray (actually a bolt)
* Ion Detanator (like a grenade launcher)

[b]Saucer weapons:[/b]
* Death Ray
* Abducto Beam (not really a weapon)
* Sonic Boom (equivalent of rockets)
* Quantum deconstructor (bombs)***Product code: [code]SLES-53196[/code]
labelimageminimize
The Legend of Spyro: A New Beginning Vivendi Universal Games (Krome Studios)2006[b]Unleash the true dragon within you![/b]

When Spyro, a young dragon, leaves his home in search of the truth about his past, he finds a shocking discovery - the fate of the world rests on his wings.
In a race against time, Spyro must realize his destiny and unlocks the explosive powers that lie within if he is to put an end to the mysterious black dragon, Cynder!

Join Spyro on this epic quest of intense action, featuring voice talents of Elijah Wood, David Spade and Gary Oldman.

[image captions]
* Devastating Fury Attacks
* Air and Ground Melee Combat
* Powerful Upgradeable Breaths
[Box blurb]
labelimagesubject
The Legend of Spyro: The Eternal Night Sierra Entertainment (Krome Studios)2007[b]ai cheat[/b] - makes using the lock-on and dodge functionality pointless as the mobs insta turn with your dodge and their attack along with them (or at least the Executioner does so).
[b]sequence-turret[/b] - no turret is controlled, but spyro's controls are locked in a manner that's near identical to turret missions in other games.***Product code: [code]SLES-54815[/code]
labelimageminimize
The Legend of Spyro: Dawn of the Dragon Vivendi Games;Activision (Étranges Libellules)2008For 1-2 players simultaneously. Second player can take control of the remaining dragon at any time and leave it under CPU control at any time. labelimageminimize
permalink